index string — OPTIONALResource index for shorthand searching. |
name string — OPTIONALName of the referenced resource. |
url string — OPTIONALURL of the referenced resource. |
desc string[] — OPTIONALDescription of the resource. |
charisma number — OPTIONALA monster's ability to charm or intimidate a player. |
constitution number — OPTIONALHow sturdy a monster is." |
dexterity number — OPTIONALThe monster's ability for swift movement or stealth |
intelligence number — OPTIONALThe monster's ability to outsmart a player. |
strength number — OPTIONALHow hard a monster can hit a player. |
wisdom number — OPTIONALA monster's ability to ascertain the player's plan. |
image string — OPTIONALThe image url of the monster. |
size string — OPTIONALPossible values: [Tiny , Small , Medium , Large , Huge , Gargantuan ] The size of the monster ranging from Tiny to Gargantuan." |
type string — OPTIONAL |
subtype string — OPTIONALThe sub-category of a monster used for classification of monsters." |
alignment string — OPTIONALA creature's general moral and personal attitudes. |
armor_class object[] — OPTIONALThe difficulty for a player to successfully deal damage to a monster. |
hit_points number — OPTIONALThe hit points of a monster determine how much damage it is able to take before it can be defeated. |
hit_dice string — OPTIONALThe hit die of a monster can be used to make a version of the same monster whose hit points are determined by the roll of the die. For example: A monster with 2d6 would have its hit points determine by rolling a 6 sided die twice. |
hit_points_roll string — OPTIONALThe roll for determining a monster's hit points, which consists of the hit dice (e.g. 18d10) and the modifier determined by its Constitution (e.g. +36). For example, 18d10+36 |
actions object[] — OPTIONALA list of actions that are available to the monster to take during combat. name string — OPTIONAL | desc string — OPTIONAL | action_options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| actions object[] — OPTIONALaction_name string — OPTIONAL | count number — OPTIONAL | type string — OPTIONALPossible values: [melee , ranged , ability , magic ] |
| options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| multiattack_type string — OPTIONAL | attack_bonus number — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| attacks object[] — OPTIONALname string — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| damage object[] — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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legendary_actions object[] — OPTIONALA list of legendary actions that are available to the monster to take during combat. name string — OPTIONAL | desc string — OPTIONAL | action_options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| actions object[] — OPTIONALaction_name string — OPTIONAL | count number — OPTIONAL | type string — OPTIONALPossible values: [melee , ranged , ability , magic ] |
| options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| multiattack_type string — OPTIONAL | attack_bonus number — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| attacks object[] — OPTIONALname string — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| damage object[] — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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challenge_rating number — OPTIONALPossible values: value ≤ 21 A monster's challenge rating is a guideline number that says when a monster becomes an appropriate challenge against the party's average level. For example. A group of 4 players with an average level of 4 would have an appropriate combat challenge against a monster with a challenge rating of 4 but a monster with a challenge rating of 8 against the same group of players would pose a significant threat. |
proficiency_bonus number — OPTIONALPossible values: 2 ≤ value ≤ 9 A monster's proficiency bonus is the number added to ability checks, saving throws and attack rolls in which the monster is proficient, and is linked to the monster's challenge rating. This bonus has already been included in the monster's stats where applicable. |
condition_immunities object[] — OPTIONALA list of conditions that a monster is immune to. index string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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damage_immunities string[] — OPTIONALA list of damage types that a monster will take double damage from. |
damage_resistances string[] — OPTIONALA list of damage types that a monster will take half damage from. |
damage_vulnerabilities string[] — OPTIONALA list of damage types that a monster will take double damage from. |
forms object[] — OPTIONALList of other related monster entries that are of the same form. Only applicable to Lycanthropes that have multiple forms. index string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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languages string — OPTIONALThe languages a monster is able to speak. |
proficiencies object[] — OPTIONALA list of proficiencies of a monster. value number — OPTIONAL | proficiency object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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reactions object[] — OPTIONALA list of reactions that is available to the monster to take during combat. name string — OPTIONAL | desc string — OPTIONAL | action_options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| actions object[] — OPTIONALaction_name string — OPTIONAL | count number — OPTIONAL | type string — OPTIONALPossible values: [melee , ranged , ability , magic ] |
| options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| multiattack_type string — OPTIONAL | attack_bonus number — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| attacks object[] — OPTIONALname string — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| damage object[] — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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senses object — OPTIONALMonsters typically have a passive perception but they might also have other senses to detect players. passive_perception number — OPTIONALThe monster's passive perception (wisdom) score. | blindsight string — OPTIONALA monster with blindsight can perceive its surroundings without relying on sight, within a specific radius. | darkvision string — OPTIONALA monster with darkvision can see in the dark within a specific radius. | tremorsense string — OPTIONALA monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance. | truesight string — OPTIONALA monster with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range. |
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special_abilities object[] — OPTIONALA list of the monster's special abilities. name string — OPTIONAL | desc string — OPTIONAL | attack_bonus number — OPTIONAL | damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| spellcasting object — OPTIONALability object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc number — OPTIONAL | modifier number — OPTIONAL | components_required string[] — OPTIONAL | school string — OPTIONAL | slots object — OPTIONAL | spells object[] — OPTIONALname string — OPTIONAL | level number — OPTIONAL | url string — OPTIONAL | usage object — OPTIONALtype string — OPTIONALPossible values: [at will , per day , recharge after rest , recharge on roll ] | rest_types string[] — OPTIONAL | times number — OPTIONAL |
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| usage object — OPTIONALtype string — OPTIONALPossible values: [at will , per day , recharge after rest , recharge on roll ] | rest_types string[] — OPTIONAL | times number — OPTIONAL |
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speed object — OPTIONALSpeed for a monster determines how fast it can move per turn. walk string — OPTIONALAll creatures have a walking speed, simply called the monster’s speed. Creatures that have no form of ground-based locomotion have a walking speed of 0 feet. | burrow string — OPTIONALA monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A monster can’t burrow through solid rock unless it has a special trait that allows it to do so. | climb string — OPTIONALA monster that has a climbing speed can use all or part of its movement to move on vertical surfaces. The monster doesn’t need to spend extra movement to climb. | fly string — OPTIONALA monster that has a flying speed can use all or part of its movement to fly. | swim string — OPTIONALA monster that has a swimming speed doesn’t need to spend extra movement to swim. |
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xp number — OPTIONALThe number of experience points (XP) a monster is worth is based on its challenge rating. |