index string — OPTIONALResource index for shorthand searching. |
level integer — OPTIONALLevel of the referenced resource. |
name string — OPTIONALName of the referenced resource. |
url string — OPTIONALURL of the referenced resource. |
desc string[] — OPTIONALDescription of the resource. |
charisma number — OPTIONALA monster's ability to charm or intimidate a player. |
constitution number — OPTIONALHow sturdy a monster is." |
dexterity number — OPTIONALThe monster's ability for swift movement or stealth |
intelligence number — OPTIONALThe monster's ability to outsmart a player. |
strength number — OPTIONALHow hard a monster can hit a player. |
wisdom number — OPTIONALA monster's ability to ascertain the player's plan. |
image string — OPTIONALThe image url of the monster. |
size string — OPTIONALPossible values: [Tiny , Small , Medium , Large , Huge , Gargantuan ] The size of the monster ranging from Tiny to Gargantuan." |
type string — OPTIONAL |
subtype string — OPTIONALThe sub-category of a monster used for classification of monsters." |
alignments string — OPTIONALPossible values: [chaotic neutral , chaotic evil , chaotic good , lawful neutral , lawful evil , lawful good , neutral , neutral evil , neutral good , any alignment , unaligned ] A creature's general moral and personal attitudes. |
armor_class object[] — OPTIONALThe difficulty for a player to successfully deal damage to a monster. |
hit_points number — OPTIONALThe hit points of a monster determine how much damage it is able to take before it can be defeated. |
hit_dice string — OPTIONALThe hit die of a monster can be used to make a version of the same monster whose hit points are determined by the roll of the die. For example: A monster with 2d6 would have its hit points determine by rolling a 6 sided die twice. |
hit_points_roll string — OPTIONALThe roll for determining a monster's hit points, which consists of the hit dice (e.g. 18d10) and the modifier determined by its Constitution (e.g. +36). For example, 18d10+36 |
actions object[] — OPTIONALA list of actions that are available to the monster to take during combat. name string — OPTIONAL | desc string — OPTIONAL | action_options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| actions object[] — OPTIONALaction_name string — OPTIONAL | count number — OPTIONAL | type string — OPTIONALPossible values: [melee , ranged , ability , magic ] |
| options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| multiattack_type string — OPTIONAL | attack_bonus number — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| attacks object[] — OPTIONALname string — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| damage object[] — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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legendary_actions object[] — OPTIONALA list of legendary actions that are available to the monster to take during combat. name string — OPTIONAL | desc string — OPTIONAL | action_options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| actions object[] — OPTIONALaction_name string — OPTIONAL | count number — OPTIONAL | type string — OPTIONALPossible values: [melee , ranged , ability , magic ] |
| options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| multiattack_type string — OPTIONAL | attack_bonus number — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| attacks object[] — OPTIONALname string — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| damage object[] — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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challenge_rating number — OPTIONALPossible values: value ≤ 21 A monster's challenge rating is a guideline number that says when a monster becomes an appropriate challenge against the party's average level. For example. A group of 4 players with an average level of 4 would have an appropriate combat challenge against a monster with a challenge rating of 4 but a monster with a challenge rating of 8 against the same group of players would pose a significant threat. |
condition_immunities object[] — OPTIONALA list of conditions that a monster is immune to. index string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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damage_immunities string[] — OPTIONALA list of damage types that a monster will take double damage from. |
damage_resistances string[] — OPTIONALA list of damage types that a monster will take half damage from. |
damage_vulnerabilities string[] — OPTIONALA list of damage types that a monster will take double damage from. |
forms object[] — OPTIONALList of other related monster entries that are of the same form. Only applicable to Lycanthropes that have multiple forms. index string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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languages string — OPTIONALThe languages a monster is able to speak. |
proficiencies object[] — OPTIONALA list of proficiencies of a monster. value number — OPTIONAL | proficiency object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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reactions object[] — OPTIONALA list of reactions that is available to the monster to take during combat. name string — OPTIONAL | desc string — OPTIONAL | action_options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| actions object[] — OPTIONALaction_name string — OPTIONAL | count number — OPTIONAL | type string — OPTIONALPossible values: [melee , ranged , ability , magic ] |
| options object — OPTIONALdesc string — OPTIONALDescription of the choice to be made. | choose number — OPTIONALNumber of items to pick from the list. | type string — OPTIONALType of the resources to choose from. | from (circular) — OPTIONAL |
| multiattack_type string — OPTIONAL | attack_bonus number — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| attacks object[] — OPTIONALname string — OPTIONAL | dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| damage object[] — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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senses object — OPTIONALMonsters typically have a passive perception but they might also have other senses to detect players. passive_perception number — OPTIONALThe monster's passive perception (wisdom) score. | blindsight string — OPTIONALA monster with blindsight can perceive its surroundings without relying on sight, within a specific radius. | darkvision string — OPTIONALA monster with darkvision can see in the dark within a specific radius. | tremorsense string — OPTIONALA monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance. | truesight string — OPTIONALA monster with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range. |
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special_abilities object[] — OPTIONALA list of the monster's special abilities. name string — OPTIONAL | desc string — OPTIONAL | attack_bonus number — OPTIONAL | damage object — OPTIONALdamage_dice string — OPTIONAL | damage_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
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| dc object — OPTIONALdc_type object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc_value number — OPTIONAL | success_type string — OPTIONALResult of a successful save. Can be "none", "half", or "other" |
| spellcasting object — OPTIONALability object — OPTIONALindex string — OPTIONALResource index for shorthand searching. | level integer — OPTIONALLevel of the referenced resource. | name string — OPTIONALName of the referenced resource. | url string — OPTIONALURL of the referenced resource. |
| dc number — OPTIONAL | modifier number — OPTIONAL | components_required string[] — OPTIONAL | school string — OPTIONAL | slots object — OPTIONAL | spells object[] — OPTIONALname string — OPTIONAL | level number — OPTIONAL | url string — OPTIONAL | usage object — OPTIONALtype string — OPTIONALPossible values: [at will , per day , recharge after rest , recharge on roll ] | rest_types string[] — OPTIONAL | times number — OPTIONAL |
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| usage object — OPTIONALtype string — OPTIONALPossible values: [at will , per day , recharge after rest , recharge on roll ] | rest_types string[] — OPTIONAL | times number — OPTIONAL |
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speed object — OPTIONALSpeed for a monster determines how fast it can move per turn. walk string — OPTIONALAll creatures have a walking speed, simply called the monster’s speed. Creatures that have no form of ground-based locomotion have a walking speed of 0 feet. | burrow string — OPTIONALA monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A monster can’t burrow through solid rock unless it has a special trait that allows it to do so. | climb string — OPTIONALA monster that has a climbing speed can use all or part of its movement to move on vertical surfaces. The monster doesn’t need to spend extra movement to climb. | fly string — OPTIONALA monster that has a flying speed can use all or part of its movement to fly. | swim string — OPTIONALA monster that has a swimming speed doesn’t need to spend extra movement to swim. |
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xp number — OPTIONALThe number of experience points (XP) a monster is worth is based on its challenge rating. |