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Get monster by index.

Get monster by index.

Path Parameters
index string REQUIRED

The index of the Monster to get.

Responses
200

OK

Schema OPTIONAL
index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

desc string[] OPTIONAL

Description of the resource.

charisma number OPTIONAL

A monster's ability to charm or intimidate a player.

constitution number OPTIONAL

How sturdy a monster is."

dexterity number OPTIONAL

The monster's ability for swift movement or stealth

intelligence number OPTIONAL

The monster's ability to outsmart a player.

strength number OPTIONAL

How hard a monster can hit a player.

wisdom number OPTIONAL

A monster's ability to ascertain the player's plan.

image string OPTIONAL

The image url of the monster.

size string OPTIONAL

Possible values: [Tiny, Small, Medium, Large, Huge, Gargantuan]

The size of the monster ranging from Tiny to Gargantuan."

type string OPTIONAL

The type of monster.

subtype string OPTIONAL

The sub-category of a monster used for classification of monsters."

alignments string OPTIONAL

Possible values: [chaotic neutral, chaotic evil, chaotic good, lawful neutral, lawful evil, lawful good, neutral, neutral evil, neutral good, any alignment, unaligned]

A creature's general moral and personal attitudes.

armor_class object[] OPTIONAL

The difficulty for a player to successfully deal damage to a monster.

hit_points number OPTIONAL

The hit points of a monster determine how much damage it is able to take before it can be defeated.

hit_dice string OPTIONAL

The hit die of a monster can be used to make a version of the same monster whose hit points are determined by the roll of the die. For example: A monster with 2d6 would have its hit points determine by rolling a 6 sided die twice.

hit_points_roll string OPTIONAL

The roll for determining a monster's hit points, which consists of the hit dice (e.g. 18d10) and the modifier determined by its Constitution (e.g. +36). For example, 18d10+36

actions object[] OPTIONAL

A list of actions that are available to the monster to take during combat.

name string OPTIONAL
desc string OPTIONAL
action_options object OPTIONAL

Choice

desc string OPTIONAL

Description of the choice to be made.

choose number OPTIONAL

Number of items to pick from the list.

type string OPTIONAL

Type of the resources to choose from.

from (circular) OPTIONAL
actions object[] OPTIONAL
action_name string OPTIONAL
count number OPTIONAL
type string OPTIONAL

Possible values: [melee, ranged, ability, magic]

options object OPTIONAL

Choice

desc string OPTIONAL

Description of the choice to be made.

choose number OPTIONAL

Number of items to pick from the list.

type string OPTIONAL

Type of the resources to choose from.

from (circular) OPTIONAL
multiattack_type string OPTIONAL
attack_bonus number OPTIONAL
dc object OPTIONAL

DC

dc_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc_value number OPTIONAL

Value to beat

success_type string OPTIONAL

Result of a successful save. Can be "none", "half", or "other"

attacks object[] OPTIONAL
name string OPTIONAL
dc object OPTIONAL

DC

dc_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc_value number OPTIONAL

Value to beat

success_type string OPTIONAL

Result of a successful save. Can be "none", "half", or "other"

damage object OPTIONAL

Damage

damage_dice string OPTIONAL
damage_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

damage object[] OPTIONAL
damage_dice string OPTIONAL
damage_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

legendary_actions object[] OPTIONAL

A list of legendary actions that are available to the monster to take during combat.

name string OPTIONAL
desc string OPTIONAL
action_options object OPTIONAL

Choice

desc string OPTIONAL

Description of the choice to be made.

choose number OPTIONAL

Number of items to pick from the list.

type string OPTIONAL

Type of the resources to choose from.

from (circular) OPTIONAL
actions object[] OPTIONAL
action_name string OPTIONAL
count number OPTIONAL
type string OPTIONAL

Possible values: [melee, ranged, ability, magic]

options object OPTIONAL

Choice

desc string OPTIONAL

Description of the choice to be made.

choose number OPTIONAL

Number of items to pick from the list.

type string OPTIONAL

Type of the resources to choose from.

from (circular) OPTIONAL
multiattack_type string OPTIONAL
attack_bonus number OPTIONAL
dc object OPTIONAL

DC

dc_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc_value number OPTIONAL

Value to beat

success_type string OPTIONAL

Result of a successful save. Can be "none", "half", or "other"

attacks object[] OPTIONAL
name string OPTIONAL
dc object OPTIONAL

DC

dc_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc_value number OPTIONAL

Value to beat

success_type string OPTIONAL

Result of a successful save. Can be "none", "half", or "other"

damage object OPTIONAL

Damage

damage_dice string OPTIONAL
damage_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

damage object[] OPTIONAL
damage_dice string OPTIONAL
damage_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

challenge_rating number OPTIONAL

Possible values: value ≤ 21

A monster's challenge rating is a guideline number that says when a monster becomes an appropriate challenge against the party's average level. For example. A group of 4 players with an average level of 4 would have an appropriate combat challenge against a monster with a challenge rating of 4 but a monster with a challenge rating of 8 against the same group of players would pose a significant threat.

condition_immunities object[] OPTIONAL

A list of conditions that a monster is immune to.

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

damage_immunities string[] OPTIONAL

A list of damage types that a monster will take double damage from.

damage_resistances string[] OPTIONAL

A list of damage types that a monster will take half damage from.

damage_vulnerabilities string[] OPTIONAL

A list of damage types that a monster will take double damage from.

forms object[] OPTIONAL

List of other related monster entries that are of the same form. Only applicable to Lycanthropes that have multiple forms.

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

languages string OPTIONAL

The languages a monster is able to speak.

proficiencies object[] OPTIONAL

A list of proficiencies of a monster.

value number OPTIONAL
proficiency object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

reactions object[] OPTIONAL

A list of reactions that is available to the monster to take during combat.

name string OPTIONAL
desc string OPTIONAL
action_options object OPTIONAL

Choice

desc string OPTIONAL

Description of the choice to be made.

choose number OPTIONAL

Number of items to pick from the list.

type string OPTIONAL

Type of the resources to choose from.

from (circular) OPTIONAL
actions object[] OPTIONAL
action_name string OPTIONAL
count number OPTIONAL
type string OPTIONAL

Possible values: [melee, ranged, ability, magic]

options object OPTIONAL

Choice

desc string OPTIONAL

Description of the choice to be made.

choose number OPTIONAL

Number of items to pick from the list.

type string OPTIONAL

Type of the resources to choose from.

from (circular) OPTIONAL
multiattack_type string OPTIONAL
attack_bonus number OPTIONAL
dc object OPTIONAL

DC

dc_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc_value number OPTIONAL

Value to beat

success_type string OPTIONAL

Result of a successful save. Can be "none", "half", or "other"

attacks object[] OPTIONAL
name string OPTIONAL
dc object OPTIONAL

DC

dc_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc_value number OPTIONAL

Value to beat

success_type string OPTIONAL

Result of a successful save. Can be "none", "half", or "other"

damage object OPTIONAL

Damage

damage_dice string OPTIONAL
damage_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

damage object[] OPTIONAL
damage_dice string OPTIONAL
damage_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

senses object OPTIONAL

Monsters typically have a passive perception but they might also have other senses to detect players.

passive_perception number OPTIONAL

The monster's passive perception (wisdom) score.

blindsight string OPTIONAL

A monster with blindsight can perceive its surroundings without relying on sight, within a specific radius.

darkvision string OPTIONAL

A monster with darkvision can see in the dark within a specific radius.

tremorsense string OPTIONAL

A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance.

truesight string OPTIONAL

A monster with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.

special_abilities object[] OPTIONAL

A list of the monster's special abilities.

name string OPTIONAL
desc string OPTIONAL
attack_bonus number OPTIONAL
damage object OPTIONAL

Damage

damage_dice string OPTIONAL
damage_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc object OPTIONAL

DC

dc_type object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc_value number OPTIONAL

Value to beat

success_type string OPTIONAL

Result of a successful save. Can be "none", "half", or "other"

spellcasting object OPTIONAL
ability object OPTIONAL

APIReference

index string OPTIONAL

Resource index for shorthand searching.

level integer OPTIONAL

Level of the referenced resource.

name string OPTIONAL

Name of the referenced resource.

url string OPTIONAL

URL of the referenced resource.

dc number OPTIONAL
modifier number OPTIONAL
components_required string[] OPTIONAL
school string OPTIONAL
slots object OPTIONAL
spells object[] OPTIONAL
name string OPTIONAL
level number OPTIONAL
url string OPTIONAL
usage object OPTIONAL
type string OPTIONAL

Possible values: [at will, per day, recharge after rest, recharge on roll]

rest_types string[] OPTIONAL
times number OPTIONAL
usage object OPTIONAL
type string OPTIONAL

Possible values: [at will, per day, recharge after rest, recharge on roll]

rest_types string[] OPTIONAL
times number OPTIONAL
speed object OPTIONAL

Speed for a monster determines how fast it can move per turn.

walk string OPTIONAL

All creatures have a walking speed, simply called the monster’s speed. Creatures that have no form of ground-based locomotion have a walking speed of 0 feet.

burrow string OPTIONAL

A monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A monster can’t burrow through solid rock unless it has a special trait that allows it to do so.

climb string OPTIONAL

A monster that has a climbing speed can use all or part of its movement to move on vertical surfaces. The monster doesn’t need to spend extra movement to climb.

fly string OPTIONAL

A monster that has a flying speed can use all or part of its movement to fly.

swim string OPTIONAL

A monster that has a swimming speed doesn’t need to spend extra movement to swim.

xp number OPTIONAL

The number of experience points (XP) a monster is worth is based on its challenge rating.